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1 month agoIf combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
I guess post-X fp-rpgs in an open-ish world-setting is a new subgenre now…
To tell a story history is not binding. It neither a lack of skill or imagination - it’s an intended. What you have shown is a lack of understanding of the art of telling a story.