kep@lemmy.world to Games@lemmy.worldEnglish · 1 month agoDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.worldimagemessage-square3fedilinkarrow-up110arrow-down12
arrow-up18arrow-down1imageDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.worldkep@lemmy.world to Games@lemmy.worldEnglish · 1 month agomessage-square3fedilink
minus-squarePapstJL4U@lemmy.worldlinkfedilinkEnglisharrow-up3·1 month agoIf combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.