• Dremor@lemmy.worldM
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    5 days ago

    Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.

    • tomi000@lemmy.world
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      16 hours ago

      Does the same logic apply to shoes hand-sewn by sick children?
      How the fuck did capitalism manage to make people care more for inanimate objects or software than actual human beings.

        • tomi000@lemmy.world
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          15 hours ago

          Just an example of another situation where the way of production shouldnt be ignored in favor of a good product.

          • Dremor@lemmy.worldM
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            14 hours ago

            I understand what kind of analogy you want to bring, but that’d be both a false equivalence, as wall as an appeal to pity.

            You are trying to portray a black and white picture about a situation we all know little about. It’s word for word, and in such case it be hard to give more credits to either party.

            I heard that there is a lawsuit brewing, maybe this will give us more objective informations.

            In the meantime, the only way to see if either the founders or Krafton vision would be the best would be to release the EA, even with the lack of content Krafton is complaining about. Like that we would be able to make our own conclusion.

    • Passerby6497@lemmy.world
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      5 days ago

      My interest in subnautica 2 is like the actual second game: below zero.

      The first game and below zero are so different I’m not confident they know what about the first game was what drew people in.

      • Zorque@lemmy.world
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        5 days ago

        Sometimes people have ideas that just don’t work out. Even if the same people make another game, unless they just make a carbon copy they’re going to try and do something different. Sometimes it doesn’t work as well as the original, but at least it’s not churning out the same thing over and over and hoping people don’t notice.

        Granted, Gamefreak has basically been doing that for 25 years, so what do I know?

      • P03 Locke@lemmy.dbzer0.com
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        5 days ago

        The first game was one of the buggiest mess I’ve ever seen with a game that has so much praise. And this was seven years after it launched.

          • P03 Locke@lemmy.dbzer0.com
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            4 days ago

            I find that hard to believe.

            • Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
            • So many wall “suggestions”, clipping, other graphical glitches, especially near the end area
            • Incredible music, but it’s barely heard because the game either cuts it off midway through or decides to go silent most of the time
            • Bad save serializations that can sometimes spam a ton of error messages on load
            • You can’t kill anything, including warpers that are more dangerous than leviathans
            • Can’t walk with a Prawn in an alien base, because you end up getting stuck on the floor for some reason
            • Reaper in caves, who can drop you off the map
            • An insulting unrealistic O2 meter, and not enough keyslots
            • The Cyclops is. Fucking. Useless. By the time you get this thing, the leeches in volcano areas fuck you over, when power is already a precious resource. And it still needs full upgrades to make it even remotely useful in Lost River.
            • Torpedos are useless. Flares, Floating lockers, air pipeworks, nuclear reactor, alien containment, all useless.
            • Death might as well be like hardcore, since losing a vehicle is worse than losing 30 minutes of progress
    • absquatulate@lemmy.world
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      5 days ago

      Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole “devs beg community” is probably for the preordering folk.

      That said, my money’s on “subnautica 2 will disappoint regardless” because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I’m still hoping s2 will at least be extra pretty because goddamn if I didn’t love the environments of the first two games.