• Passerby6497@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    2
    ·
    5 days ago

    My interest in subnautica 2 is like the actual second game: below zero.

    The first game and below zero are so different I’m not confident they know what about the first game was what drew people in.

    • Zorque@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      5 days ago

      Sometimes people have ideas that just don’t work out. Even if the same people make another game, unless they just make a carbon copy they’re going to try and do something different. Sometimes it doesn’t work as well as the original, but at least it’s not churning out the same thing over and over and hoping people don’t notice.

      Granted, Gamefreak has basically been doing that for 25 years, so what do I know?

    • P03 Locke@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      7
      ·
      5 days ago

      The first game was one of the buggiest mess I’ve ever seen with a game that has so much praise. And this was seven years after it launched.

        • P03 Locke@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          8
          ·
          4 days ago

          I find that hard to believe.

          • Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
          • So many wall “suggestions”, clipping, other graphical glitches, especially near the end area
          • Incredible music, but it’s barely heard because the game either cuts it off midway through or decides to go silent most of the time
          • Bad save serializations that can sometimes spam a ton of error messages on load
          • You can’t kill anything, including warpers that are more dangerous than leviathans
          • Can’t walk with a Prawn in an alien base, because you end up getting stuck on the floor for some reason
          • Reaper in caves, who can drop you off the map
          • An insulting unrealistic O2 meter, and not enough keyslots
          • The Cyclops is. Fucking. Useless. By the time you get this thing, the leeches in volcano areas fuck you over, when power is already a precious resource. And it still needs full upgrades to make it even remotely useful in Lost River.
          • Torpedos are useless. Flares, Floating lockers, air pipeworks, nuclear reactor, alien containment, all useless.
          • Death might as well be like hardcore, since losing a vehicle is worse than losing 30 minutes of progress