• CosmoNova@lemmy.world
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    2 months ago

    You can‘t deny it did boost Jennifer English‘s career to a high degree. You could say it‘s not all about her role as Shadowheart alone but it definitely helped kickstart her online presence. She went from voicing children side characters to being one of the most prolific and recognizable voices in gaming within two years and I doubt her role in Expedition 33 where she was heavily featured in promotional material was the last we‘ve heard of her.

    • Apeman42@lemmy.world
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      2 months ago

      I’ve no doubt she’ll continue to do well, but I’m not sure BG3 directly helped her get the role, other than making her voice recognizable to people. I read an article that said that Sandfall did blind voice auditions for E33. They didn’t even know they’d chosen Charlie Cox until after the fact.

      • CosmoNova@lemmy.world
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        2 months ago

        She probably did more work on BG3 alone than all previous works combined though. The experience alone boosted their performance immensely. Neil Newbon compared his 4 years at the studio with 4 seasons of shooting a TV show and his role was about the same size as Jennifer‘s. BG3 wasn‘t just any job. Especially not for her. Anyone who actually follows her can attest to that. To say it didn‘t change the trajectory of her life and career takes some serious ignorance.

      • Stovetop@lemmy.world
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        2 months ago

        Agreed, I think it’s more that Jennifer English is out there putting in the work to get as many solid gigs as she can, BG3 being just one of several.

  • SkunkWorkz@lemmy.world
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    2 months ago

    The industry rather wants to hire Troy Baker for every project. Also voice actors, even in animation, rarely get a career boost after a single popular project. Even for live action actors it’s rare. Like how many actors that played in Lost still play in high profile projects.

  • inb4_FoundTheVegan@lemmy.world
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    2 months ago

    That’s honestly heart breaking, all three gave exceptional performances. I hope in time people will understand the artistic merit in both voice acting and video games as a medium, but these people deserved to skyrocket into their own franchises.

  • ampersandrew@lemmy.world
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    2 months ago

    It’s a weird dynamic, but it also makes sense that a success like that isn’t as correlated to future work as TV or movies. You got <insert big actor here…I don’t know…Tom Cruise> in all sorts of movies because they put asses in seats. The performance is comparatively much more of the appeal in a movie than it is in a game, even a story-driven one. So even if you give an award-winning performance, how important to a game’s success is an award-winning performer? For plenty of games, probably not very. And even if it is important for a particular game’s success, maybe the award winner is more expensive, and you can get a good performance out of someone who’s a great actor but hasn’t had that exposure and is willing to do it for less money.

  • Pistcow@lemmy.world
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    2 months ago

    I mean, the video game industry is about as good as the record industry for its treatment of talent. “You should want to do this for free” seems to be the motto of 8-figure executives.

  • dogslayeggs@lemmy.world
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    2 months ago

    I did two full playthroughs plus a lot of restarts mid-way to try different endings or different side things. The only voice I can clearly hear in my head is the mage, whose name I can’t even remember. I can’t even remember what my own character’s voice sounded like (the vampire).