• yesman@lemmy.world
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    20 days ago

    If M$ was smart, they’d develop a version of Windows optimized for gaming. But they can’t do that without implying that desktop Windows is inferior for games.

    • atrielienz@lemmy.world
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      20 days ago

      They already have the Xbox framework. I don’t understand why it’s so difficult to just use that for gaming and give the handheld the ability to launch a lightweight version of Windows similar to the easy way Steam OS will let you exit to Linux desktop.

      • ampersandrew@lemmy.world
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        20 days ago

        There are a lot of edge cases. You have to handle external launchers, external error prompts; basically anything that requires you to Alt+Tab. One of the things Valve did a decade ago was the stuff that got rolled into GameScope that ensures that they never lose focus of the game window. Even with the resources to transform Windows this way, it will still take time.

        • atrielienz@lemmy.world
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          18 days ago

          While I agree that the actual code base needs to be develop and augmented on the backend to make this work, that’s not really what I’m saying. I’m pointing out that they already have the visual design and working template for a handheld based OS ( navigation and so on). Just that coupled with something like what they had with Windows 10 (the tablet interface for 10 was better than 11) would be fine. It could literally be an Xbox version of steam’ big picture mode (because you can launch directly into it from Windows on 10). There even already exists a slimmed down version of Windows 11 to save on resource hogging.

          The steam deck has been out long enough for them to have implemented this kind of thing. They’ve had time to design it. They’ve just been using that time to deliberately figure out how to shoehorn AI and telemetry and the rest into it because at the end of the day they still want to siphon up all that data.

          • ampersandrew@lemmy.world
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            19 days ago

            I agree. They’ve had time if they cared about making this product before the Steam Deck was a success, but much like with cloud infrastructure, or search engines, or MP3 players, or mobile, or game consoles in general, they only really cared about it after someone else made a great version of what they could have been doing themselves.

            • atrielienz@lemmy.world
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              19 days ago

              The Xbox system is a windows based system optimised to run on the consoles hardware. It has been since launch. Modifying it for handhelds with the ability to navigate to a desktop environment. The addition of a desktop environment isn’t so difficult that it should take three years to accomplish. They launched windows 11 4 years ago and it didn’t take but a few months for them to start shoehorning AI into every crevice of it.

              Asus has a product already in production that could be used for the purposes of test bench testing and development. The original ROG Ally is even around the same price point as a steam deck.

              So all in all the only two excuses MS has are that they are bad at understanding trends and getting in on the ground floor, and they are bad at optimising windows specifically because that goes against their business plan to gather user data and weaponize that data against their competitors.

              All.in all we don’t have an Xbox handheld at this point because they’re greedy and fail to act on trend analysis.

  • Dr. Moose@lemmy.world
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    20 days ago

    Bet that linux vs windows performance video did it in. The exec who thinks linux desktop doesn’t even exist saw this and immediately shat their pants in rage.

    • ShinkanTrain@lemmy.ml
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      20 days ago

      To be fair, every company was sure handhelds would die and mobile games would take over everything. Then the Switch happened.

      • Katana314@lemmy.world
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        20 days ago

        So far as I can think, wasn’t the only handheld that failed the Playstation Vita? And that had very visible reasons for the failure - designing itself around an obtuse storage medium, and requiring first-party memory cards. Even with those drawbacks and with no first-party support, it had a tremendous following.

        It honestly could still be a worthwhile device to chain off of, since none of the current offerings fit in a pants pocket.

        • ShinkanTrain@lemmy.ml
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          20 days ago

          I love the Vita, and you’re right, you can hack it to accept SD Cards, use native PSP/PS1 emulation in any game and a lot of homebrew ports.

          PS: If you’re willing to get third party PC Handhelds, the Ayaneo Air 1S is the closest thing the Vita form factor I know. 5.5" OLED screen, but the bezel is thicker and it has longer grips. It’s a 2023 device, so I’m interested to know what they’ll do with the next line of AMD chips

    • chonglibloodsport@lemmy.world
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      19 days ago

      This is how Microsoft has operated since day 1:

      • they let Dartmouth take the lead with Dartmouth BASIC and followed up with Altair BASIC (Microsoft’s very first product)
      • they let Gary Kildall take the lead with CP/M and followed up with DOS
      • they let WordPerfect take the lead and followed up with Word
      • they let VisiCalc and Lotus 123 take the lead and followed up with Excel
      • they let Apple take the lead on GUI with the Mac and followed up with Windows
      • they let Netscape take the lead and followed up with IE
      • they let Sony take the lead with PlayStation and followed up with Xbox
      • they let Apple take the lead with iPad and followed up with Surface
      • now they’re letting Valve take the lead with SteamDeck and following up with their own handheld
      • MuskyMelon@lemmy.world
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        19 days ago

        “Let” is that the wrong word. Microsoft was setup specifically to make BASIC for the Altair. DOS they stumbled into because CP/M dropped the ball. Every other product, they’ve been chasing new markets that they didn’t think of being in.

        I’m critical about Xbox handheld/portable because it was so obvious that that’s where the demand would come from.

        However, they’ve been better at monetizing their other software and services better than anyone else though.

        • chonglibloodsport@lemmy.world
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          19 days ago

          My point here is that none of these cases feature Microsoft inventing a brand new product and trying to market it for the first time. Their whole strategy from the very beginning was to look for existing products with existing markets and try to conquer them. They even had a name for a variant of this strategy (targeted at open standards) which the US DoJ famously discovered during the antitrust trial:

          Embrace, Extend, and Extinguish.