• SkunkWorkz@lemmy.world
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    12 hours ago

    Screens vs paper. It’s why all the engineering software uses Z-up, since they came from a paper top-down view workflow. But many of the creative software uses y-up, since they exist to create art that gets consumed on a screen. Like animation and games.

    • Spacehooks@reddthat.com
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      11 hours ago

      Blender and UE4 uses z as up. Which was intuitive to me having been taught that in school but Looks like industry standard for 2d focused engines use Y up based on this comment from 2009. What a mess.

      Maya and Unity both use the lefthand axis system which has Y as world up. Max is the one of the few that uses Z as up (DOH!!)

      2022 comment:

      Maya is fully able to translate between its own (Y up) and UE4’s (Z up) on export, so you can work “upright” in both without any alterations.