Yeah I pretty much almost never buy AAA games anymore outside of some very specific creators/franchises. Price is definitely a part of that, but the bigger things are creativity and business practices. Indie games are where all the new ideas are and where you get honest expressions of the artist’s intent. And you generally don’t need to put up with bullshit micro transactions, DRM, etc.
I’m not gonna pay $60+ for Call of Duty 500 when I can find full, fun, inspired indie games for less than $30. I will still buy the handful of more creative AAAs that do come out sometimes.
Same here. The last AAA game I bought was probably Diablo III, and I barely touched that piece of junk. I’ve learned my lesson and either pirate it to try it out first or wait for sales on Steam. My most prized games in my collection are the indie ones anyway, so I’m not rushing to buy AAA anymore.
I just started waiting as long as I needed to, years if necessary, for the games I want to drop down on a sale to under $20. I really don’t care how long I have to wait. There’s enough games out there now to keep me busy.
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Best example of this is the borderlands franchise. Wait a year or two and get the game + dlc for 80% off.
Aka the market has rejected your overpriced bullshit. Adapt or die. Welcome to the free market.
It doesn’t matter if you’re a mega corporation and previously had the winning formula. You adapt to meet evolving market demand or you die.
These c suites got too comfy doing everything to only please their shareholders. They forgot that pleasing their consumers wasn’t optional. We are your money supply. If you lose us, it all comes crashing down.
Good
AAA games aren’t worth $60+
Because youre overinflated executive and managerial budgets dont justify the fucking price when games like Hollow Knight, Jump Ship, and Stardew Valley are 10x better.
I don’t have the time anymore, the price isn’t really the factor. Anything new has to compete with my existing library and backlog, and other things on my wishlist. It’s a problem that’s only going to get worse, games aren’t really aging out of relevance at the rate they used to.
Yah but the amount of shit games charging 3 dollars is insane. Really dragging down the median.
And if I DO want a triple A game, I wait a couple of years and then for a Steam sale.
No it’s the users that are the problem get more jobs idiots
i almost never buy games on steam itself anymore…Even on the steam sales. The sales are a poor imitation of the great values that they were 10+ years ago, and quite frankly…the quality of games coming out isnt what it was 10+ years ago, either.
I subscribe to Humble Monthly and, eventually, get almost every game I’ve ever wanted.
I don’t even do humble monthly anymore. They’ve had periods of months and months where I don’t get anything I want to play or some obscure game that isn’t interesting. Its cheaper just to get the monthly bundle when I do see a game I want. Humble monthly was more than worth it maybe 10 years back.
i mean… you can pause your month and skip the shit you have no interest in…
I think in 10 years of being subscribed I’ve only felt the need to do it like…twice? i think
For me I’ve had to do it for more than 5 or 6 months so to me pausing isn’t worth the time.
yeah, if you’re interests are super narrow then yeah it wouldnt be good for you.
…until GTA6 comes out, then all bets are off.
I wouldn’t be so sure, matey! Yaarrghh! ⛵🏴☠️🦜
25 bucks? That‘s cute. AAA studios are charging $80 for remakes or $250 for DLC packages. They‘re out of their minds.
If you asked me to name a major gameplay innovation in the last 5 years, I literally couldn’t. Clair Obscur won a fuck load of awards for doing basically what Final Fantasy did 15 years ago, but not completely losing the plot. Hollow Knight blew everyone’s mind for making a decent Metroidvania game. Balatro made a game where you make a series of combos that people have been making for over 200 years. You don’t need fancy gimmicks anymore to be considered good, you just need to be good. Major publishers waste their time because they don’t know how to put “be good” on a spreadsheet.
I know of a major gameplay innovation in the past 5 years, though it’s incredibly unpopular to many.
AI2U features NPCs that are run by Azure AI. The goal is to make the ChatGPT NPC do what you want so you can solve the escape room.
This gameplay feature hasn’t really caught on, but I’ve only seen it be used recently.
I for one can’t wait for them to stop playing their Azure Bill or run out of credits.
I would argue Expedition 33 is a lot closer to Legend of Dragoon released 26 years ago. Its claim to fame was the active turn based system pulled right out of that game.
Metroidvanias standard was set 28 years ago in SOTN. It has n
That crazy now that you think about it.
I would not put Balatro in the same category. While it isn’t mind blowing. Nobody put the pieces together in the same way that Balatro did. I would still call it innovative.
tbh i can buy a game for 30-60~ usd,but preferably i want them to be cheaper + it makes buying more games easier.
I like some Indy titles but I’m getting sick of the side scrollers








