An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you’re looking for an off-ramp from Windows and still want to play some of the most popular live service titles.

  • PieMePlenty@lemmy.world
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    2 days ago
    1. Covered on steam with game bans, which can be handed by server admins
    2. Would be nice to see ngl. Whats not humanly possible should result in a game ban.
    3. Covered on steam by VAC, automated system checking for cheat signatures in user memory space
    4. Hard to do and not realistically feasible for the majority of people, screen capture with per pixel analysis tools would still work but thats not that big of an issue
    5. VAC and game bans also ban you from community features including trading your inventory, afaik you phone number and all accounts associated with it are banned
    • Mesophar@pawb.social
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      13 hours ago

      They mean the game is streamed from a server to the player, rather than running on the player’s hardware. This might not be feasible for every game studio to do, but would actually open up the game for more players to be able to play (since local hardware requirements would be lower).

      I think this is a terrible idea for other reasons, but accessibility and anti-cheat aspects of it are not some of those reasons.