An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important information for a lot of people, especially if you’re looking for an off-ramp from Windows and still want to play some of the most popular live service titles.



They mean the game is streamed from a server to the player, rather than running on the player’s hardware. This might not be feasible for every game studio to do, but would actually open up the game for more players to be able to play (since local hardware requirements would be lower).
I think this is a terrible idea for other reasons, but accessibility and anti-cheat aspects of it are not some of those reasons.