

It’s impossible because the text these LLM-based models produce would be obtuse to watermark.
Huh?
What about photos and video and audio?! Why are you asking?
It’s impossible because the text these LLM-based models produce would be obtuse to watermark.
Huh?
What about photos and video and audio?! Why are you asking?
Pretty sure the “spirit” back then was just a combination of the same indie spirit as now and the moneymen selling low because they weren’t sure parents would be willing to buy that much, at the cost of the video game makers? Now, the money knows people like games and those owners exploit both the makers and the consumers.
But that doesn’t mean real craftspeople should give away their work for some vague artistic pride. Not even looking at what that same $35 dollars will get you today vs in the 80s or 90s.
This isn’t to castigate you, or anyone, waiting for price drops and sales. I do too. But saying all games are too expensive does not go.
I know I have railed against the “AAAA” grasp at $70 price point for new games (and I will continue to do so) but making games does cost something. And, unless you’re only buying indie ‘experiences’ with runtimes in the refund range, I think $30 is reasonable for a video game. Especially when sales will knock that down by at least 50%, eventually.
It just goes to show, no matter what position you have, someone will exist that goes further.
Whu? What early access games are you playing? The only ones I’ve seen be less than 30 dollars for early access are games that were never going to be 30 dollars in the first place.
Is that the new Roaming Girl set?
You should read some of the content you’re commenting on before posting a critique.