

I think that you misunderstood my comment.
The video shows how SLI makes the frame pacing more inconsistent, which is a known issue when multiple GPUs work together to solve the same problem.
What I am talking about is more like Nvidia Optimus. This is a common technology on laptops, where the display is connected to the low power iGPU, while games can use the dedicated Nvidia chipset.
I don’t know about potential frame pacing issues on these technologies, and it seems like it was not addressed in the video either. However, I know that newer laptops have a switching chip that connects the display to the dedicated GPU, which, I think, aims on lowering the latency.

It can be simplified with the use of
runCommand:{ boot = { plymouth = { enable = true; theme = "breeze"; logo = with pkgs; let src = fetchurl { url = "https://raw.githubusercontent.com/NixOS/nixos-artwork/refs/heads/master/logo/nix-snowflake-rainbow.svg"; sha256 = "sha256-gMeJgiSSA5hFwtW3njZQAd4OHji6kbRCJKVoN6zsRbY="; }; in runCommand "out.png" { } "${imagemagick}/bin/magick -background none -size 200x200 ${src} $out"; }; }; }