

Thanks for the honest opinion!
Thanks for the honest opinion!
Thanks!
Yes, I’ll definitely maintain a few mods. Not only are they useful as references, but actually using the API helps me improve it. I’m planning to use free models because I need to test things like clothing and morphing. Plus, the showcases look better this way 🙂
I’m curious how public ownership is managed. Do they also have people in charge, but they can be elected? And what motivates their decisions?
From what I understand, with private ownership there are directors who make decisions based on profit motives. Which doesn’t always align with what consumers want. Which is bad, of course.
How publicly owned differs from privately owned? I assume there are no person who collects the profit, is it correct?
Yeah, I’ll definitely try to scale it down as much as possible!
Right now I considering using a mesh with morphs just to provide a proper API for character customization. I don’t expect this particular part to be that hard. The mentioned MakeHuman is FOSS, so I could use it as a reference.
I also don’t think it will be incredibly generic. It’ll be focused on life simulation, so it wouldn’t be a good choice for something like an RPG. This lets me scale the project down even further — and a narrower API will be simpler as well.