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Joined 4 months ago
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Cake day: July 1st, 2025

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  • it doesn’t make any sense to have a centralized distributor acting as a middleman. The current implementation requires bringing your own game files either manually or via a steam connection. There’s only two games, the minecraft clone mentioned is just a web browser game and not actually minecraft.

    Since most browser games simply “just work” when you go to the website i’d just create a profile launcher firefox link, and then in that profile build out each game you want as one of your homepage links, which would just be a grid of bookmarks basically. It’s entirely overkill for exactly two games imo, and if you’re on a desktop that can run these games you’re better off running them natively.

    If you’re on mobile you’re currently SOL it looks.


  • So browser games are games that run in a browser. The browser is the app.

    Are you saying you want some silly 3rd party wrapper “application” that simply loads a page in whatever browser without the typical URL controls like so many android and apple “apps” are? because that’s just silly.

    If you want to click an icon to open, create a hyperlink shortcut and click that to launch it… you could even create a separate profile that launches JUST for games, so that it doesn’t show up in your normal profile or interact with other cached files or cookies or even have the same addons.










  • I mean, yeah. Sega completely got out of the hardware market. They never removed their hardware from shelves before announcing a replacement hardware solution, they simply let it run out and pivoted as a business to software, retaining the brand.

    Imagine the potential liability a company would have by announcing they are exiting the market when they are beholden to shareholders. Announcing they are shutting down something would immediately cause a drop in share price. I would cause sales to plummet- possibly triggering lawsuits from retailers.

    They’d never announce they were shutting down. There’s too much value there in the brand, even if it’s not what it used to be.


  • You point the finger at retail and on some level it makes sense to want to funnel users towards your digital distribution platform to completely cut out the middle men and take the entire cut for yourself. So maybe it’s a lot of this…

    …but i’m looking at that 50% subscription increase as a sign of what they want. Rent forever, own nothing.

    Hardware has costs and overhead associated. They need support people and to have depot services. The cost to sell a console today is getting to be on par with a gaming laptop or desktop (not high end, but something that can play games.) The margin after retailer share has to be lower than ever, and sales tax tariffs are coming hard and fast.

    You can develop your games with studios all over the world though and sell them through your US publisher for no import sales tax… especially if it’s on your subscription platform that is effectively impossible to tariff. They have the infrastructure readily available and totally paid for by business customers. Bandwidth costs next to nothing. Digital distribution has next to no overhead costs, unlike selling consumer hardware.

    Ultimately Microsoft has a vested interest in Windows gaming, since it helps keep their market share and recurring subscription revenue. Few are linux gamers like I, and games are still being made that have 0 possibility of linux support, bf6 being the newest.

    There’s a momumental challenge of escaping the microsoft ecosystem, and they’re pushing hard into the always online track everything you do on your computer and phone home to the mothership and sell your data to whoever is willing to buy it. Subscriptions will likely remove ads from future versions of windows… and the holy grail of total control DRM is not far behind between forcing tpm/secureboot that ONLY works on windows 11.