Here’s a summary of my take on this situation: 🤬
There’s no need for Unity anymore. Godot is excellent for at least 2D games the same way Unity used to be. Unreal is easy to pick up for 3D. GameMaker Studio is going strong.
GameMaker Studio is going strong.
Now that is a name I haven’t heard in a very long time
“That being said, I want to call out the way Unity chose to communicate these layoffs. Receiving a 5am email from ‘noreply@unity’ informing me that my role was being ‘eliminated’ and that I’d lose system access by the end of the day felt completely abrupt and impersonal. Unity must do better in how they treat their workers in hard times like this.”
Ouch
Oh the irony, they are almost there. Trying to appeal to empathy and humanity of a corporation in the same breath that they acknowledge the lack of it.
There is no humane nature intrinsic in corporations. People need to stop humanizing it. Treat it like It is, know that you are being taken advantage of, you are being squeased, extracted of every value you can give and then discarted.
What a crazy self destruction they imposed on themselves. Shame for the honest workers over there
Is this related to the pricing changes or something else?
I was part of the first big wave and they hard warned us maybe potentially there might perhaps be restructing and “resizing”. We agonized for months waiting to know if it was our teams or no, if we had to look (this was before Unity nosedived and buddy quit).
I would have preferred it be abrupt I think
They should have stuck to the engine business and not gotten involved in spam/adware schemes.
Epic and the Godot Foundation eating good rn
Hope everyone laid off gets back on their feet soon.
Deserved