• BroBot9000@lemmy.world
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    2 months ago

    Games as a service has always been a scam. They use literally addictive gambling traps to keep people hooked to a money drip feeder with season passes and loot boxes.

    All that only to rip the plug out when the servers are on life support.

    Avoid them just like preordering. They are no benefit to the players.

    • 0li0li@lemmy.world
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      2 months ago

      Funnily enough, I want an offline addicting loot machine to play with podcasts or youtube. That’s why I play arpgs, but only-only games, for money? FUCK NO!

  • dinckel@lemmy.world
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    2 months ago

    x as a service has always been a net negative for the consumer, and a net positive for the seller.

    It strips them away from responsibility, because you can sell incomplete dogshit under a promise of future patches, or push something out for a price, and then continue raising the price, as you pump out more stuff into the system.

    In the case of games specifically, we’ve all seen the typical outcomes. Low effort slop, with a flood of “micro” transactions at a later date, or complete abandonment

    • Rai@lemmy.dbzer0.com
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      2 months ago

      I can’t read anything about this concept without hearing Liz from TrueAnon saying “Bee to bee SaaS” sarcastically

    • Adalast@lemmy.world
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      1 month ago

      This doesn’t even touch on the fact that nobody gets to own anything anymore. I am guilty of it with Steam myself, but I also recognize the inherent flaw with the model.

      Live service is a whole 'nother level above DRM though. You don’t even get to say you purchased a license with a live service game. You can’t install them and run them after the servers shut down. They don’t want us to own things, just keep paying them forever.

  • Korkki@lemmy.ml
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    2 months ago

    It’s just the basic logic of maturing market. They couldn’t really increase the game prices that much more without affecting demands, nor could they improve efficiency of making games (the capital costs and team sizes have only gotten up) so they did the thing they could. Try to turn games from a product that the sell into a service they provide and can therefore lock people into their walled gardens and keep continuously charging fees and subscriptions. Too bad games are more of an art form than a news paper or a some tool maintenance contract is.

  • Bizzle@lemmy.world
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    2 months ago

    Games as a service is a piece of shit except for I can’t figure out how Helldivers 2 could function as anything else and that game is my favorite