Poor optimization is a broad topic which is why we’re making sure to define the common game scenario that drives our initiative. We cover the neglected areas of graphics optimization and visual quality since we often see modern techniques only discussed in graphics conversations such as Lumen or DDGI. But we have a whole generation of techniques that we can and should scale complexity on for our 9th gen use case. If you are a gamer or graphics enthusiast, this video is extremely important to watch.

  • ChicoSuave@lemmy.world
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    3 months ago

    Damn, this video is garbage. Lots of yelling about smudging and “HOW COULD THEY?!” And then complains about how people aren’t implementing any effects like he says. And that part about “I told Epic Unreal 5.5 wasn’t ready!” Like he actually matters to Tim Sweeney.

    Avoid the video. Nothing of substance or value is within.

    • caut_R@lemmy.world
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      2 months ago

      I found that channel a couple weeks ago and without having much insight into the development side of games myself, I just thought their videos couldn‘t look more shady if they tried. Especially the plugging of their own company (?) and call for donations among other things left a bad taste. They should work on their presentation IMO.

    • jordanlund@lemmy.world
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      3 months ago

      Hard to take it seriously when he would have been, what? 3 years old 9 years ago? ;)

  • icecreamtaco@lemmy.world
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    3 months ago

    He’s probably right but it feels like I accidentally clicked on a ragebait channel and my algorithm is going to be weird for a few days.