We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1

  • But_my_mom_says_im_cool@lemmy.world
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    2 days ago

    Son, you’re talking to a guy who spoke no English when he first played the legend of Zelda for NES. Talk about playing a game that doesn’t tell you where to go next

  • ClumsyFingers@lemmy.world
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    2 days ago

    Many of the early console and PC games were only solvable by finding answers in published magazines. Nintendo was notorious for this - they had their own magazine called Nintendo POWER and a hotline you could call to get tips. A few that come to mind:

    Blaster Master / Goonies 2 / Mad Max / The Kings Quest games / The Black Caludron

    • Hugin@lemmy.world
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      2 days ago

      Kings Quest? I played them on pc. They had stuff you needed the manual for but that was it. Did they change it for Nintendo?

  • moakley@lemmy.world
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    2 days ago

    Star Flight. I played it on Genesis, and it’s still one of the greatest games I’ve ever played.

    One space ship, 270 solar systems, and 800 planets. The manual included a captain’s log that was sent back in time from the future, but without that you’d just be scouring the stars for clues, interrogating aliens, digging through ancient ruins, and watching slowly as a rash of planet-destroying solar flares spreads through the galaxy.

    So fucking good.

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    3 days ago

    Most 90’s and late 80’s point and click games (Sam and Max, Full Throttle, Monkey Island, The Dig, Loom, Maniac Mansion, Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Zack McCraken and the Alien Mindbenders, Kings / Space quest, Dark Seed, Beneath a Steel Sky)

    • Machinist@lemmy.world
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      2 days ago

      Dark Seed was old school hard and explained nothing. Gave up multiple times, wasn’t playable for me. Sucked because I’m a huge fan of H.R. Giger.

  • AngryCommieKender@lemmy.world
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    2 days ago

    Chrono Cross. You can accidentally write out all the endings of the game if you try to play without a guide.

    Also Mordor 2. Completely procedurally generated world. The game literally can’t tell you where to go, it doesn’t know.

  • MyNameIsAtticus@lemmy.world
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    2 days ago

    I had the Old Ninja Gaiden i believe on some Collection for the PS3 growing up. Maybe it was just my age but i could never figure out what the hell i was supposed to do. There were a few games like that in the collection now that i think about it, like Echo the Dolphin and some top down rpg like thing

    • But_my_mom_says_im_cool@lemmy.world
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      2 days ago

      I still remember the first time playing morrowind and being blown away by the freedom. For some reason my clearest memory of that game is a dude falling from the sky and splatting. Then I stole his magic boots and died the same way.

  • PieMePlenty@lemmy.world
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    3 days ago

    Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don’t miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.

    • Duamerthrax@lemmy.world
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      2 days ago

      Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.

      If you really want labyrinth level design from Bungie, the Marathon series is were it’s at and completely explains why there’s so much hand holding in Halo CE.

    • neon_nova@lemmy.dbzer0.com
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      2 days ago

      OMG! Yes! classic doom had some of the most frustrating level designs. I started to hate the game after being lost forever on some maps.

  • MufinMcFlufin@lemmy.world
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    2 days ago

    Currently playing through Rainworld for the first time, and “where the fuck do I go” has definitely crossed my mind more than a few times.

    I will say I’ve mostly been enjoying just exploring, but it has been frustrating at times trying to figure out what to do or where to go when my little in-game helper suddenly decides to play coy at another crossroads.

    • neon_nova@lemmy.dbzer0.com
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      2 days ago

      I got lost a few times in that game as a kid. I do not htink it is too bad these days. I think it was a matter of being put in a significantly larger world from what we were used to.

      I’ve played it so many times at this point, I think I could navigate it without enemies or needing to click on consoles it with my eyes closed.

  • Aganim@lemmy.world
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    3 days ago

    Morrowind.

    Can you find this person whom wandered off into the ashlands? They went east-ish.

    I’ve spent more time than I’d like to admit in the Construction Kit to find out where in Vivec’s name I had to go this time. Usually it turned out I just barely missed the person or location I had to go before starting an hourlong search.

    But despite that still a game I deeply love.

    • Twinklebreeze @lemmy.world
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      3 days ago

      That’s what I like about the game. The NPCs tell you where to go to the best of their ability, and you follow to the best of yours. I like it a hell of a lot more than quest markers.