• Kraven_the_Hunter@lemmy.dbzer0.com
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    5 hours ago

    Back in my day, controls not matching the game play was kind of built in as part of the challenge… Frog Master, Dragon’s Lair, Space Ace. Probably others I’m forgetting.

      • Aceticon@lemmy.dbzer0.com
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        1 day ago

        Logically, given that we are still getting transmissions from the remote vehicles, either there are no aliens shooting back, the aliens have lousy aim or really bad weapons, or they’ve long destroyed those vehicles and what we’re receiving are fake transmissions from the aliens.

        So it is indeed possible that the aliens are shooting back but we can’t tell from this side.

  • mlg@lemmy.world
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    1 day ago

    Honestly, it depends on the netcode implementation.

    TF2 hitscan and projectiles work remarkably well even at 100+ ping.

    TF2 melee hit detection functions like a dice roll above 40 lol.

    • andros_rex@lemmy.world
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      2 days ago

      The programming described in the article is spectacular too. Imagine working with 68 KB of space. I got to talk to someone who worked on the team once, which was probably the culmination of my life.

      • Aceticon@lemmy.dbzer0.com
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        1 day ago

        I started programming as a kid way back in the ZX Spectrum days, and that one had even less memory than that.

        You can do a surprising large amount of functionality if you’re hand-coding assembly (I actually made a mine-sweeper clone for the Spectrum like that).

        Even nowadays, there is the whole domain of microcontrollers, some of which are insanelly tiny (for example, the ATTiny202 which has 2KB flash and 128 Bytes of RAM) and you can do a surprising amount of functionality even in C since modern C compilers are extremelly efficient.

        (That said, that 202 is the extreme low end and barelly useful, but I do have an automated plant watering system I designed - complete with low battery detection and signalling - running on an ATTiny45, an older chip with twice as much flash and RAM).

        In my experience, if there is no UI on a screen (graphical elements tend to use quite a bit of memory plus if you’re doing animation you need an in-memory buffer the size of the video memory to get double-buffering for smoothness and just that buffer can add up a lot of memory depending on resolution and bytes per pixel), using a compiled language which can optimize for size (like C) and not dragging in a ton of oversized libraries as dependencies, you can do a ton of functionality in very little memory - there are quite complex functional elements out there (like full TCP/IP stacks) that fit in a few KB of memory.

  • kamen@lemmy.world
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    1 day ago

    It would be comparable if NASA scientists were racing against someone else controlling another vehicle over there with less ping.

    P.S. I’m not saying it isn’t challenging - it surely is, but it’s like connecting to your home computer over a shitty connection to play a single player game.

  • AndyMFK@lemmy.dbzer0.com
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    2 days ago

    I gave up sim racing online after a crash and seeing the other players replay of the crash. I didn’t think I was at fault but because of the lag, I totally was.

    My ping from Australia to Europe was just too much in order to ensure others could have a safe race. When everyone else has 20-40 ping and I’m racing with 150+ it’s just too much lag to be safe on the track

    • JordanZ@lemmy.world
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      2 days ago

      Somebody I know that does sim racing on a team has a dedicated internet connection just for racing. A few too many times of somebody starting up something like a Netflix stream in the house and it would spike his ping enough that it had dire consequences to his rating. That just seems crazy to me. He justifies it by it costing him like 3-5 races to play catch up after an incident. Doesn’t really help in your case as your ping was consistently poor though.

      Running like the good old days though when modern cell phones didn’t exist and the house only had one computer…you just plug the modem directly into the computer. No router/wifi.

      • AndyMFK@lemmy.dbzer0.com
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        1 day ago

        Wow a dedicated line is serious commitment. But yeah ultimately when you’re connecting to servers on the other side of the world there’s not a lot you can do.