This is so funny because rust has one of the worst cheating situations and majority of their players are windows users, and theres lots of games that have anticheat that allows linux and have notably less significant cheating problems like marvel rivals. in reality rust doesn’t take cheating very seriously because if they did they would have more server side software that detects illegitimate behaviour like tons of other games do successfully… even most popular Minecraft servers have better functioning anti cheat that is completely server side than rust has while getting kernel access to your pc. its pathetic and lazy development tbh and this entire post from them reads like such extreme cope…

  • JackbyDev@programming.dev
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    1 day ago

    Because the client has to know where the enemies are while still hiding it from the player.

    Why? :3 If a player shouldn’t be able to see someone, just don’t send their location.

    • EldritchFemininity@lemmy.blahaj.zone
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      15 hours ago

      But if they’re not rendered, what about their sound effects like walking, or something like their bullets?

      This is actually an issue in War Thunder, where if the server thinks you shouldn’t be able to see a tank, it won’t render it, but this also causes it fairly frequently to not play noises from the tank like the engine or shots, and to not render projectiles from them either. So a teammate can die right next to you and you won’t know how because the shot wasn’t rendered on your screen even though you were looking in the direction of the enemy when they fired it. Or a tank with an engine louder than a semi truck will sneak up and kill you because the game simply decided that you shouldn’t be able to hear them.