I like it, but haven’t played more than a few hours.
The voice acting and (most) character faces feel insanely dated, though. Fantasy just comes off weird in an American accent.
The game runs poorly and doesn’t really look and feel that great considering the processing cost, but that’s just Unreal Engine 5 being shit.
Those are my biggest complaints.
Combat is pretty engaging and I think it’s pretty cool, but it can be kind of health-spongey. Feels like it needs some work to feel better and more fluid.
The story seems okay, although I haven’t gotten far. Kind of generic fantasy akin to Divinity Original Sin 2/Baldur’s Gate 3 or Pillars of Eternity (duh).
Honestly, I like that it’s not just another murder hobo simulator and has a bit more focused story.
It’s a pretty solid 6-7/10, which is fine. Maybe it’ll grow on me, but there’s no chance of it becoming another Cyberpunk 2077.
Hopefully they learned from making this and The Outer Worlds 2 is a lot better than the first one.
Nearly beat it, not a great game 5/10.
The environments are nice and fun to explore.
Story is mediocre. Dialog is tiresome, I started button spamming to get through a lot of the conversations that didn’t matter. Combat is nothing remarkable, no matter the weapon combos, and the enemies are just damage sponges with no real tactics necessary to defeat a given enemy. Magic is kind of cool but you have to really spec into mage to get there. The immersion is about as deep as a puddle on flat concrete.
It is one of the games of all time, a game you could not play and miss out on nothing.
Edit: Just beat it, terrible ending that feels like it was tacked on last minute to provide some sort of conclusion.
I played it for a couple hours and it was fun enough, but… I’ve found myself drawn to playing other things very easily and haven’t gone back to it.
I am really enjoying it so far. I’m almost finished with the second map.
So many people seem to hate it for reasons I don’t quite understand. I also really liked Outer Worlds, though.
I’m enjoying the story, the characters, the inventory system - everything everyone else seems to hate. I really don’t understand why other people say the world feels dead. I guess I enjoy not having to run around to find NPCs who are always on the move? (Looking at you, Skyrim.)
Sure, most weapons in the game are exactly the same. But that makes the “unique” ones so much more interesting. I like that I can upgrade those unique weapons, so that they always stay useful. No more quest rewards that are already underleveled when I receive them! (Looking at you, Skyrim.)
I saw someone in this thread say they missed the “stolen item” mechanic. I’ll tell you what I don’t miss: becoming a wanted man because I took some food off a table in a common area or accidentally clicked and took one of the thousands of items lying around that are lootable.
I’m enjoying the Balder’s Gate 3 camping system, but I’m glad you don’t need to “spend” food for every night in camp.
My only “problem” is that it feels a little unoptimized. I get low frame rates sometimes that don’t go away even at the lowest settings, especially inside cities. But, it’s relatively minor. I can (and do) live with it.
It feels like a full game with no glitches on release, which is nice.
Although, if your glass textures all look frosted and weird, then turn “global Illumination” up to at least medium.
I really liked Avowed. It’s the first RPG since Skyrim that gave me a similar feeling. I’m almost finished with it, currently 45 hours in, which makes it the first game I’ve played this much in the last five years.
That said, I agree that it’s a bit shallow, and the story isn’t as strong as Skyrim’s. The combat actually reminded me more of Horizon Zero Dawn than Skyrim. It’s not on the level of Baldur’s Gate 3 or Skyrim, but for me, it’s easily deeper than Fallout 4, Fallout 3, or Starfield. The combat is really fun and engaging—I played as a wizard, and it was a blast.
I have to admit, I skipped some dialogues toward the end of the game because a lot of them felt like filler rather than meaningful interactions. Still, I’d rate it an 8/10 and definitely recommend it.
$95 for a case with no disc in it. No thank you.
I’m about 6 hours in, and I’m loving it so far. The combat is very unique and feels great. The way the levels wrap around vertically often reminds me of Dark Souls. You can see some vestiges of the previous designs the game went through before it landed on this one, but what they’ve got is very good.
So far I kinda like it but haven’t played much, just arrived at the docks.
The art style is nice and you really can see the love for details. The voices feel a bit off, for a non-nativ english speaker it sounds like americans trying as hard as they can to speak with a british/Victorian era accent.For those who’s playing on PC, check mods for performance. After some tinkering I’m getting solid 120+fps @1080p with high/max settings with RT enabled (FSR quality and FG) on a RTX 3060 and a Ryzen 3600.
I will give an update as long as i don’t forget it
Soooo… I think I’m about to leave the first proper map. The voices aren’t as bad as I thought at the beginning. Some NPCs have stronger accents than others, taking the backstory of the island to account it totally makes sense since a lot of people are coming from different regions.
I love the comments from the companions every time you stumble across a new region, street, house. It really lets you feel like they know the way around and you’re the visitor.The story picks up a notch and gives enough choices for every mood. Also it lets you remember some of your choices and opens new ways to solve some quests. Combat feels better and better as more you dive into. All weapons are viable and are well balanced. I started as a heavy two hand melee but now my second loadout is a book with a pistol…
The map design is really really nice IMO. You really have to take a look behind everything to find something. The loot is plausible. Enemy placement don’t feel off.
After all it’s a good solid game. Maybe not a full priced one but for 10-20€ off a really nice worth to be played one.
I hope it doesn’t fall off the more you play…Performance got worse in Paradis but still is around 90 in my case.
I played it for about 4 hours and dropped it, there just isn’t anything interesting to it.
NPCs are probably the worst part, they couldn’t even make them move around despite Morrowind pulling that off over 20 years ago.
I am reading those comments and I feel good with $90 bucks in my pocket.
I could get almost 3 good games with that. What a time to be a gamer with all those indies.
Let’s go Songs of Syx, X4 foundations to support the devs, and a little bit of Caves of Qud with that?
You still have some change remaining to buy a snack.
I’m absolutely loving it, the combat is great, love the world and graphics, love the exploration.
I found it the first RPG-ish I have spammed skip on the dialogue. Which felt odd to me, since I always sink into a RPG (even if this is a action game with RPG elements), but Avowed just felt a bit too surface-deep to me. It might not help that I booted up Kingdom Come Deliverance II around the same time…which reminded me of booting Phantom Liberty when Starfield came out.
It’s a good game, though. Solid, just not for me I think. I much preferred the writing, setting and mechanics (not to mention the atmosphere!) of The Outer Worlds.