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Joined 1 year ago
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Cake day: May 29th, 2024

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  • I don’t know how Micro works, and I don’t actually use emacs day to day, but as I understand it emacs works a bit like:

    • When you press a key in emacs it invokes a Lisp function that takes as arguments the text buffer that has focus, the parameters of the ‘window’ into that buffer, and the cursor position in that window.
    • This is the case for any key you press in any context, even for typing normal letters.
    • A ‘mode’ in emacs is a set of bindings which associate specific keys with specific functions.
    • ‘modes’ can be stacked on top of each other, with higher modes being able to intercept key presses before they reach lower modes, and changes / manipulate lower modes (I think?)
    • All of the editor’s functionality, such as ‘search’ or ‘undo’, is implemented in that way.
    • All of this is completely customizable, so pressing a key combo can be made to do virtually anything or manipulate the rest of the editor’s systems in any way.

    Does Micro work anything like that?


  • Did you mean TotK instead of BotW?

    I’ve played Gmod since probably around 2007, but IMO this is a bit disingenuous.

    EDIT: also, I’m not a Nintendo lover, actually pretty much hate them for issuing takedowns of fan games and let’s plays.

    The physics in Tears of the Kingdom is way more stable than Havok. In Gmod even putting a bunch of cans inside a crate can make them start vibrating or cause them to fly out at a million miles per hour after you try picking them up. Walking around on a moving physics object is extremely jank, and can cause you to phase through it or just be killed instantly by mysterious physical forces that appear out of nowhere. In particular, the puzzles that use chains (which have collision with themselves and other objects, unlike Source engine ropes that phase through everything), are way beyond anything you could do reliably with Havok.

    In addition to that, TotK takes Gmod’s mechanics and uses them as the basis for combat encounters and puzzles, inside an actual campaign with a narrative, environmental design, music, etc. That sort of thing adds a lot; just look at Portal vs Narbacular drop.

    And yeah, I know that there are community made gamemodes for Gmod that use its physics mechanics for all kinds of stuff. None of those are a 70 hour long professionally designed campaign. That’s not to say that I think TotK’s campaign is strictly ‘superior’ to that community made content, or should be viewed as a substitute for it, but I also don’t think the opposite is true either. These are simply two different types of experiences, and neither replaces the other.


  • I thought you were talking about just opening the drive to use it from the file browser.

    I do actually have a drive I use for automated backups, but I just used the GUI to change the automount setting:

    I guess that’s a little bit inconvenient, but its like 3 clicks, adding a step to something I had to do to set up some other software. Its not any more complicated than disabling sticky keys in Windows.

    Except we’re not comparing it to disabling sticky keys, we’re comparing it to needing needing to follow an entire page’s worth of instructions, pressing secret key combinations and entering commands into the terminal, just so you can use your computer without it phoning home to the mothership. And that’s on top of the fact that the instructions are probably going to be different in a year since microsoft is deliberately fucking with you.