• ssillyssadass@lemmy.world
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    5 days ago

    People were upset when PirateSoftware was spreading disinformation about SKG, well get ready for incoming weapons-grade corporate Disinformation.

    Luckily it’s no longer in the hands of the public.

  • Essence_of_Meh@lemmy.world
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    7 days ago

    Here are the board members of this organisation in case someone is curious about their relevancy/neutrality on the matter:

    • Hester Woodliffe – Chair (Warner Bros. Games)
    • Canon Pence (Epic Games)
    • Kerry Hopkins (Electronic Arts)
    • Ian Mattingly (Activision)
    • Klemens Kundratitz (Embracer)
    • Qumar Jamil (Microsoft)
    • Clemens Mayer-Wegelin (Nintendo of Europe)
    • Cinnamon Rogers (Sony Interactive Entertainment)
    • Matt Spencer (Take 2)
    • Alain Corre (Ubisoft)
    • Alberto Gonzalez-Lorca (Bandai Namco Entertainment)
    • Karine Parker (Square Enix)
    • Mark Maslowicz (Level Infinite)
    • Felix Falk (game)
    • Nicolas Vignolles (SELL)
    • David Verbruggen (VGFB)
    • Nick Poole (UKIE)

    You know, the people who “ensured that the voice of a responsible games ecosystem is heard and understood” (direct quote from their website).

  • Whitebrow@lemmy.world
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    7 days ago

    “many titles are designed from the ground-up to be online-only”

    So change your design? The corporate mind cannot comprehend this.

    • Davin@lemmy.world
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      7 days ago

      Or just let someone else host a fucking server and let the game get pointed to that one or any other they want. They could even sell the server software and make money on that. I’d love to host my own servers of some old online only games where I could play with just my friends and family.

    • paraphrand@lemmy.world
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      7 days ago

      Why could you turn a battle royal game into a local only split screen game for 2-4 people?

      • RightHandOfIkaros@lemmy.world
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        6 days ago

        Give players a copy of the server so they can host their own, or patch the game to allow direct connections like games used to have in the 90s and 00s?

        • paraphrand@lemmy.world
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          6 days ago

          That sounds like an online only title. I thought we were going to “change the design.”

          • AlexanderTheDead@lemmy.world
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            6 days ago

            Seems like your reading comprehension is lacking, so I’m going to encourage you to reread the entire exchange up to this point. If you can’t figure it out, you’re not someone worth discussing with.

        • paraphrand@lemmy.world
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          6 days ago

          I tried to pick the most obvious example of an online only title.

          What’s the plan with a 100 player battle royal game?

          Edit: the guy I replied to chose to quote someone saying a game is online only, and their suggestion was to change that.

          And then ya’ll come in with replies about keeping it online only, and they have 55 upvotes as of this edit.

          • Whitebrow@lemmy.world
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            7 days ago

            As long as people can host a server instance, does it matter?

            Hypothetically, even if it costs 1000$ per hour in AWS fees to get the required hardware to run that, at least you have the option to, alternatively have a peer to peer option to play smaller version on a LAN with a max of however many players your own network can support, there could be many implementations, which at the end of the day would still allow you to play the game when the official servers (authentication or room hosts) are shuttered and inaccessible

            The main point of SKG is that currently, we, as customers, are not even getting the short end of the stick, we are getting no stick, despite having paid for it.

            And ultimately, at the end of the day, not our problem to try to figure this out, the point is we’re unhappy with the current situation and want things to change.

            Also note that none of this is retroactive, will only apply to games released in the future, so having an end of life plan as a requirement from the get-go is pretty simple to work on when nothing was done yet.

          • ampersandrew@lemmy.world
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            6 days ago

            I can find a community for a fighting game from 2012 to get together every Thursday night for a 30-person tournament via Discord. 100 people in a battle royale could work much the same.

            • paraphrand@lemmy.world
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              6 days ago

              That fighting game is not online only, I bet.

              I replied to someone saying that an online only game should change their design.

          • UnbrokenTaco@lemmy.world
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            6 days ago

            Hosting your own server and playing multiplayer games over LAN is playing offline. Is that what you’re asking?

          • Davin@lemmy.world
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            6 days ago

            You can host the server on the same machine the game is running on, it’s not uncommon during development especially the early stages.

      • InFerNo@lemmy.ml
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        6 days ago

        What “online only” means is the need to authenticate to a proprietary server. After logging in, you are then (potentially) directed to a random server to play on.

        If you are not online, you cannot authenticate and therefor not be directed to a server. This means you cannot play the game. When the authentication server and infrastructure behind the game is taken offline, the game becomes unplayable, because it is online only.

        If a final patch were to be made where either a private authentication server would be made available for you to self-host, or authenation to be completely removed, you could play the game either offline on your device locally or LAN, or online by anyone who cares enough to host a server with the game logic. It would no longer be “online only” since you would have a choice. You can choose to play offline, or choose to play online.

        If a game actually needs servers beyond the authentication part, then those should be made available too, so that anyone, again, can play locally or online.

        It’s logical that if game servers are made available, a game can never be “online only” again, because you could host the server on your pc and connect to localhost.

        Your whole argumentation about “online only” game design falls completely flat. You are mixing concepts that have nothing to do with one another.

        A game can be a battle royale by design, gameplay wise, and have the ability to host your own servers by design, technical architecture wise.

        Quake Live used to be online only. You could not host your own servers. They released for steam and made it possible to host your own servers. The old authentication system was taken down, logins are no longer required, and now you just launch the game and pick a server in a built in server browser. It should be the standard and Quake Live should serve as an example of how it should be done.

  • Tattorack@lemmy.world
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    6 days ago

    … as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist…

    There are third party options for this.

    … and would leave rights holders liable.

    Liable for what? A service everyone knows they’re no longer providing? Are car manufacturers still liable for 50 year old rusty cars people still drive? Can Apple today be held liable for a software vulnerability in the Lisa or the Mac II?

    In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

    Then don’t design games that way. Don’t make games like these. This is good news, actually.

    • Toga65@lemmy.world
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      6 days ago

      It’s crazy how they act like no one else could run a server for a live service game.

      We used to fucking buy and rent servers to game on our own private servers.

      Its wild how this disappeared and all server structure just got consolidated into shit like AWS and Azure.

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    5 days ago

    What they’re not saying is that THEY DON’T WANT YOU TO PLAY OLD GAMES. They make nothing from it and they probably look at those people as leeches not contributing to their bottom line. Unless the government forces them, there is literally zero incentive; in fact a financial disservice for them to support legacy live service games in an offline manner

    The best case scenario for them after they kill a game is for you to forget it existed and buy the next one… Oh and engaging with the microtransaction ecosystem.

  • Duamerthrax@lemmy.world
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    6 days ago

    protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist

    Nanny State BS. If someone runs a private server, it’s their responsibility to moderate it.

    and would leave rights holders liable.

    No it wouldn’t.

    In addition, many titles are designed from the ground-up to be online-only

    Unreal Tournament games are online or multiplayer only games. Even though Epic shut down the master servers, you can modify the .ini file to redirect to a community server. “Online-only” translates to predatory monetization models.

  • Ksin@lemmy.world
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    6 days ago

    Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable

    Straight fucking lie, the ones liable are the uploader and the host, which after official support ends is no longer the rights holders.

  • x00z@lemmy.world
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    5 days ago

    Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.

    Incorrect. Only in a capitalist hellhole like America. In the rest of the world this would never be a problem. Just release the server code under MIT and let the community fix it. Also make sure you can manually setup a masterserver in the game itself, or implement direct connect functionality.

    many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

    Same answer as before. Release the online part under the MIT license. Not your problem anymore at that point. You can still require an original game license for the game itself. We’re only talking about the server software here.

    We welcome the opportunity to discuss our position with policy makers and those who have led the European Citizens Initiative in the coming months.

    We, the people, have been discussing this for at least a decade now. Get over it and stop trying you capitalist pigs.

  • Korkki@lemmy.ml
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    6 days ago

    many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

    <Oh no this would kill live service games

  • RedFrank24@lemmy.world
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    7 days ago

    I 100% guarantee the people who wrote that statement don’t know or care how much effort it would take to build the infrastructure to run their server-side components.

    I’m fairly confident that any AAA production uses Infrastructure As Code to spin up infrastructure in their dev and qa environments, so it’s literally just a matter of handing over the Terraform or BICEP and some binaries for any custom code they need to use. I also highly, HIGHLY doubt that the vast majority of game servers are hosted on-prem. They’re most likely either using Azure or AWS.

  • SkunkWorkz@lemmy.world
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    6 days ago

    lol. Games like The Crew aren’t super hard to be turned into a single player game. Nobody is asking them to add a 20 hour single player campaign with a fleshed out storyline. Just add bots and open up the game to be driven around in without an online connection.