• TommySoda@lemmy.world
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    9 days ago

    I’m sure if it was up to the developers and creative minds behind the game this would have never been an issue. Sure, things like inflation have made the process of making games more expensive, but it’s not like the extra money is going to actually go back to the developers. I’m so sick of this “games are more expensive to make” bullshit while they treat their employees like garbage and make them work ungodly hours. Micro$oft makes more money in one day than most of us or any of the developers will ever see in our entire lifetimes yet they need to lecture us on why we need to give them more money.

    To be clear, I hold no grudge against the actual developers of this game. The first one was pretty decent and I’m sure this next one will be relatively good as well. But remember that we are talking about the company that forced Arkane to make Redfall when they had no desire to make it, and after it failed fired everyone at Arkane Austin and closed the studio. This isn’t about making their money back to cover the cost of development, it’s about making as much profit as possible with the least amount of effort possible.

    • WhiskyTangoFoxtrot@lemmy.world
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      9 days ago

      Games continue to get cheaper to make as middleware improves and advancing hardware lessens the need for optimisation. If companies choose to spend more on games despite this then that’s their problem.

  • Prox@lemmy.world
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    9 days ago

    Microsoft doesn’t expect anyone to pay $80. They expect people to sub to Game Pass instead.

  • Quazatron@lemmy.world
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    9 days ago

    Well, for starters, games are going to get more expensive.

    That is their prerogative. Mine is not buying overpriced games.

  • UnfortunateShort@lemmy.world
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    9 days ago

    Of course you can - if an adequate share of that money goes to the devs, the only issue is the money that doesn’t go to the devs. And they very likely don’t have much control over that money

  • ampersandrew@lemmy.world
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    9 days ago

    That’s a lot of money for any game, let alone one that will also be launching on Game Pass and, like its progenitor, is smaller scale than other open world RPGs of this ilk.

    It’s this thinking that led to Starfield and Redfall being priced at $70 and Hi-Fi Rush priced at $30.

    I could bitterly rationalise it if this were the release date trailer for the next Fable and I discovered Playground Games was charging me $80

    Why? Playground hasn’t even made a game in this genre before. Why do you expect that to be more worth $80 than the company that’s been making acclaimed RPGs since its inception?

  • commander@lemmy.world
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    9 days ago

    Play that years down the line. The first one was OK but I paid like $15 for it with the expansion. Obsidian hasn’t had a clear jump in quality since the MS purchase. Possibly even signs of writing regression with Avowed so can’t imagine much hype for this game

  • Deflated0ne@lemmy.world
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    9 days ago

    If this game is as good as it looks Bethesda has to really step it up on Fallout 5 or big daddy Microsoft might give the IP back to its creators.

      • zecg@lemmy.world
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        9 days ago

        this handful of uncooked milled oats was a fantastic palate cleanser after half a kilo of shit

        • ampersandrew@lemmy.world
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          9 days ago

          Nah, I loved The Outer Worlds. It gave me exactly what I wanted from the setting, it made me laugh, and it wasn’t bogged down in bloat by trying to be any bigger than it ought to have been.

    • ms.lane@lemmy.world
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      9 days ago

      Not sure how the first game was a snorefest - I genuinely had more fun in Starfield.