They said they went LCD because of the light loss due to the lenses.
I dunno if they could implement a controlled backlit array + high constrast panel layer at that scale, but it would be killer if they did and made it seem 80% like a real OLED.
Fair assessment. It’s got all the bells and whistles except OLED. Makes me wonder if they’re planning on an OLED model in a year or two like they did with the Deck. They know there will be plenty of double dippers.
Apparently OLED has issues with brightness. VR lenses tend to cut out an awful lot of light (I’ve seen a lot of unhelpful diagrams with lines on them that try to explain the problem) so you need a system that outputs a lot of light or you need to use much more expensive lenses.
My guess is valve had a price point and using the better lenses would significantly cut into that.
It’s worth pointing out that I’m pretty sure the PlayStation VR uses the same lenses. I’ve never had a problem with that so I doubt it’ll be a major issue.
You could say that about any game. If you’re not interested in the game you’re not going to play it for a very long time but that’s not a failing of the concept.
Pavlov is a VR game that I’ve probably got hundreds of hours in. I’ve had four or five gaming sessions because you tend to get sucked in.
Well, like any decent VR game there are settings to help with that. I’m pretty sure I used the teleportation movement the whole time even once I was used to it and didn’t get nauseated.
Getting used to it was a huge factor on its own. Back then, I had been playing so much VR that in the flying game Ultrawings (think pilotwings for VR) I worked my way up to where I was flying the stunt plane with full FOV and no anti-nausea measures enabled.
Yeah I don’t get nauseous in VR I don’t know why some people do. The only thing I have noticed is that if there’s a lot of spinning around particularly in ultra wings I tend to fall over.
I actually find that things like the vignette that you get when moving in some VR games actually makes me feel uncomfortable so I always have to go into the settings and turn all that stuff off.
Half life alyx was a solid game and I would expect valve to release another VR game for this things release. Even if not, there’s good stuff out nowadays.
Although I don’t get the motion sickness that people have mentioned so maybe I have more options.
Been waiting for this vr headset to release for years, only to find they’ve used lcd’s instead of OLED screens. I’m so disappointed and pissed.
They said they went LCD because of the light loss due to the lenses.
I dunno if they could implement a controlled backlit array + high constrast panel layer at that scale, but it would be killer if they did and made it seem 80% like a real OLED.
Remindme! When they release a Steam Frame OLED after sales peak.
Hmm. Ok. That’s fair I guess. Still bummed, but I guess I’ll give it a try when it’s released. Still better than a quest.
Fair assessment. It’s got all the bells and whistles except OLED. Makes me wonder if they’re planning on an OLED model in a year or two like they did with the Deck. They know there will be plenty of double dippers.
Apparently OLED has issues with brightness. VR lenses tend to cut out an awful lot of light (I’ve seen a lot of unhelpful diagrams with lines on them that try to explain the problem) so you need a system that outputs a lot of light or you need to use much more expensive lenses.
My guess is valve had a price point and using the better lenses would significantly cut into that.
It’s worth pointing out that I’m pretty sure the PlayStation VR uses the same lenses. I’ve never had a problem with that so I doubt it’ll be a major issue.
Makes sense. Personally the lack of OLED isn’t a deal breaker for me. It’s a big upgrade in every way from my ancient Index
I waited long enough. Just gonna go ahead and get the psvr2 with the pc adapter.
VR is the most expensive toy you will use for a couple of hours before getting bored of it.
You could say that about any game. If you’re not interested in the game you’re not going to play it for a very long time but that’s not a failing of the concept.
Pavlov is a VR game that I’ve probably got hundreds of hours in. I’ve had four or five gaming sessions because you tend to get sucked in.
My 200 hour playthrough of Skyrim VR back in 2019 justified my headset purchase and GPU upgrade (gtx 1080, oooh, aaah) all by itself.
Is your stomach made of Iron?
So much nausea last time I tried. Every single step is a head bob… WHY?
Well, like any decent VR game there are settings to help with that. I’m pretty sure I used the teleportation movement the whole time even once I was used to it and didn’t get nauseated.
Getting used to it was a huge factor on its own. Back then, I had been playing so much VR that in the flying game Ultrawings (think pilotwings for VR) I worked my way up to where I was flying the stunt plane with full FOV and no anti-nausea measures enabled.
Yeah I don’t get nauseous in VR I don’t know why some people do. The only thing I have noticed is that if there’s a lot of spinning around particularly in ultra wings I tend to fall over.
I actually find that things like the vignette that you get when moving in some VR games actually makes me feel uncomfortable so I always have to go into the settings and turn all that stuff off.
I just checked and I’ve gotten over 100 hours out of mine so far.
Depends on what kind of person you are. I know of individuals who practically live in VR.
I guess that’s fair.
I found most VR games I tried to be shallow experiences. Resident Evil was cool but it made me feel motion sickness after about 30 minutes.
I’ll probably use VR mostly to play sims. Elite Dangerous, X4, I also have a few racing sims.
But ultimately depends on the price. I’m not going to sell my organs for what is essentially a really cool immersive gimmick.
Racing sims are 11/10 in VR. Any cockpit game really. No going back for me.
House of the Dying Sun is a space sim with a strategic map view in addition to piloting a fighter yourself.
It is so good in VR.
It’s much better for games that were designed around VR in mind.
Some of my personal favorite recommendations:
Elite Dangerous is phenomenal in VR. Same for Star Wars: Squadrons. But I’m a big space sim fan.
Half life alyx was a solid game and I would expect valve to release another VR game for this things release. Even if not, there’s good stuff out nowadays.
Although I don’t get the motion sickness that people have mentioned so maybe I have more options.
I’ve already had a headset for years, and it’s incredible. You don’t know what you’re talking g about.
I play my index every week. I’m still not bored.