• BlameTheAntifa@lemmy.world
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    3 days ago

    I still enjoyed Elden Ring, but I agree completely. I prefer the metroidvania world design of earlier From Software games. The sense of progression is one of the best parts of those games, and Elden Ring’s open world robs the it of a lot of the magic of earlier titles, where discoveries were around every corner and in every nook and cranny. I never felt the same joy of exploration and hard won progress as I did in Dark Souls, Bloodborne, and Sekiro.

    • Garbagio@lemmy.zip
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      2 days ago

      Double-agreed, but from a different point. What frustrated me about Elden Ring was that some of the dungeons were literally the best designed soulsbourne levels I’ve ever played. Everything between those dungeons, though, just felt like open world slop. The game would have been pure crack if it had just been tighter.

      • nfreak@lemmy.ml
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        2 days ago

        If it were more linear akin to their older games and dramatically reduced the visual clutter of most bosses, it would’ve been perfect, but those two things brought it way down imo. These sorts of games excel in smaller, more linear but interconnected environments.